|
Premium 5 Premium 6 Premium Domains Premium 2 Premium 3 Premium 4 Rare domains LLLLL.com LLLLL.com 2 LLLLL.com 3 cities_realestate Similar Websites education_sites entertainment_sites games misc_sites LLLL.com Site Acronym 2 Acronym 4 Acronym 5 Acronym 6 Acronym 7 Acronym 8 Acronym 9 Acronym 10 Acronym 3 Brandable sites Pin Yin sites service_sites technology Acronym sites Payment Options About Our Office
| |
AcronymH Definition
KGIH Keck Graduate Institute Home
KGIH Key Geographic Ideas Homepage
KGIH Key Goal Indicator Home
KGIH Kitchen Gardeners International Home
KGIH Key Global Information Highway
KGIH Key Grantmakers in Health
KGIH Kinder Garten Institute of Health
KGIH KGI Homepage
KGIH Konferensi Guru Indonesia Home
KGIH Key Global Information Highway
The information Highway is a term that is sometimes used to describe the
Internet (for the early state of the Internet, see Whole Internet User's Guide
and Catalog).
Nam June Paik, a 20th century South Korean born American video artist, claims to
have coined the term in 1974. “I used the term (information Highway) in a study
I wrote for the Rockefeller Foundation in 1974. I thought: if you create a
highway, then people are going to invent cars. That's dialectics. If you create
electronic highways, something has to happen.” The term was popularized by
former Vice President of the United States, Al Gore in the early 1990s.
Oxford English Dictionary
The Oxford English Dictionary (OED) lists "Information Highway" under
"Information" and defines it as "a route or network for the high-speed transfer
of information; esp. (a) a proposed national fiber-optic network in the United
States; (b) the Internet." The OED also cites usage of this term in three
periodicals:
* the January 3, 1983 issue of Newsweek: "...information Highways being built of
fiber-optic cable will link Boston, New York, Philadelphia, and Washington, D.
C. in a 776-mile system on the East Coast."
* the December 19, 1991 issue of the Christian Science Monitor: "Senator Gore
calls NREN the "information Highway" - a catalyst for what he hopes will become
one day a national fiber-optic network."
* the October 26, 1993 issue of the New York Times: "One of the technologies
Vice President Al Gore is pushing is the information Highway, which will link
everyone at home or office to everything else—movies and television shows,
shopping services, electronic mail and huge collections of data."
The National Information Infrastructure (NII) was the product of the High
Performance Computing and Communication Act of 1991. It was a telecommunications
policy buzzword, which was popularized during the Clinton Administration under
the leadership of Vice-President Al Gore. It was a proposed, advanced, seamless
web of public and private communications networks, interactive services,
interoperable hardware and software, computers, databases, and consumer
electronics to put vast amounts of information at users' fingertips.
A side-effect of the Clinton Administration programs to build the NII was a push
by cultural industries to expand the scope of copyright. This led to the
creation of the WIPO Copyright Treaty and the passage of the Digital Millennium
Copyright Act. It was also used by the patent industry in order to widen the
scope of patentability.
NII includes more than just the physical facilities (more than the cameras,
scanners, keyboards, telephones, fax machines, computers, switches, compact
disks, video and audio tape, cable, wire, satellites, optical fiber transmission
lines, microwave nets, switches, televisions, monitors, and printers) used to
transmit, store, process, and display voice, data, and images; it encompasses a
wide range of interactive functions, user-tailored services, and multimedia
databases that are interconnected in a technology-neutral manner that will favor
no one industry over any other.
In the 1950s and early 1960s, prior to the widespread inter-networking that led
to the Internet, most communication networks were limited by their nature to
only allow communications between the stations on the network. Some networks had
gateways or bridges between them, but these bridges were often limited or built
specifically for a single use. One prevalent computer networking method was
based on the central mainframe method, simply allowing its terminals to be
connected via long leased lines. This method was used in the 1950s by Project
RAND to support researchers such as Herbert Simon, in Pittsburgh, Pennsylvania,
when collaborating across the continent with researchers in Santa Monica,
California, on automated theorem proving and artificial intelligence.
Advanced Research Projects Agency was renamed to Defense Advanced Research
Projects Agency (DARPA) in 1981. A fundamental pioneer in the call for a global
network, J.C.R. Licklider, articulated the ideas in his January 1960 paper,
Man-Computer Symbiosis.
"A network of such [computers], connected to one another by wide-band
communication lines" which provided "the functions of present-day libraries
together with anticipated advances in information storage and retrieval and
[other] symbiotic functions. "—J.C.R. Licklider
In October 1962, Licklider was appointed head of the United States Department of
Defense's DARPA information processing office, and formed an informal group
within DARPA to further computer research. As part of the information processing
office's role, three network terminals had been installed: one for System
Development Corporation in Santa Monica, one for Project Genie at the University
of California, Berkeley and one for the Multics project SHOPPING at the
Massachusetts Institute of Technology (MIT). Licklider's need for
inter-networking would be made evident by the problems this caused.
"For each of these three terminals, I had three different sets of user commands.
So if I was talking online with someone at S.D.C. and I wanted to talk to
someone I knew at Berkeley or M.I.T. about this, I had to get up from the S.D.C.
terminal, go over and log into the other terminal and get in touch with them.
I said, it's obvious what to do (But I don't want to do it): If you have these
three terminals, there ought to be one terminal that goes anywhere you want to
go where you have interactive computing. That idea is the ARPAnet." - Robert W.
Taylor, co-writer with Licklider of "The Computer as a Communications Device",
in an interview with the New York Times
Three terminals and an ARPA
Advanced Research Projects Agency was renamed to Defense Advanced Research
Projects Agency (DARPA) in 1981. A fundamental pioneer in the call for a global
network, J.C.R. Licklider, articulated the ideas in his January 1960 paper,
Man-Computer Symbiosis.
"A network of such [computers], connected to one another by wide-band
communication lines" which provided "the functions of present-day libraries
together with anticipated advances in information storage and retrieval and
[other] symbiotic functions. "—J.C.R. Licklider
In October 1962, Licklider was appointed head of the United States Department of
Defense's DARPA information processing office, and formed an informal group
within DARPA to further computer research. As part of the information processing
office's role, three network terminals had been installed: one for System
Development Corporation in Santa Monica, one for Project Genie at the University
of California, Berkeley and one for the Multics project SHOPPING at the
Massachusetts Institute of Technology (MIT). Licklider's need for
inter-networking would be made evident by the problems this caused.
"For each of these three terminals, I had three different sets of user commands.
So if I was talking online with someone at S.D.C. and I wanted to talk to
someone I knew at Berkeley or M.I.T. about this, I had to get up from the S.D.C.
terminal, go over and log into the other terminal and get in touch with them.
I said, it's obvious what to do (But I don't want to do it): If you have these
three terminals, there ought to be one terminal that goes anywhere you want to
go where you have interactive computing. That idea is the ARPAnet." - Robert W.
Taylor, co-writer with Licklider of "The Computer as a Communications Device",
in an interview with the New York Times
Packet Switching
Packet switching
At the tip of the inter-networking problem lay the issue of connecting separate
physical networks to form one logical network, with much wasted capacity inside
the assorted separate network. During the 1960s, Donald Davies (NPL), Paul Baran
(RAND Corporation), and Leonard Kleinrock (MIT) developed and implemented packet
switching. The notion that the Internet was developed to survive a nuclear
attack has its roots in the early theories developed by RAND, but is an urban
legend, not supported by any Internet Engineering Task Force or other document.
Early networks used for the command and control of nuclear forces were message
switched, not packet-switched, although current strategic military networks are,
indeed, packet-switching and connectionless. Baran's research had approached
packet switching from studies of decentralisation to avoid combat damage
compromising the entire network.
Networks that led to the Internet
X.25 and public access
Main articles: X.25, Bulletin board system, and FidoNet
Following on from ARPA's research, packet switching network standards were
developed by the International Telecommunication Union (ITU) in the form of X.25
and related standards. In 1974, X.25 formed the basis for the SERCnet network
between British academic and research sites, which later became JANET. The
initial ITU Standard on X.25 was approved in March 1976. This standard was based
on the concept of virtual circuits.
The British Post Office, Western Union International and Tymnet collaborated to
create the first international packet switched network, referred to as the
International Packet Switched Service (IPSS), in 1978. This network grew from
Europe and the US to cover Canada, Hong Kong and Australia by 1981. By the 1990s
it provided a worldwide networking infrastructure.
Unlike ARPAnet, X.25 was also commonly available for business use. Telenet
offered its Telemail electronic mail service, but this was oriented to
enterprise use rather than the general email of ARPANET.
The first dial-in public networks used asynchronous TTY terminal protocols to
reach a concentrator operated by the public network. Some public networks, such
as CompuServe used X.25 to multiplex the terminal sessions into their
packet-switched backbones, while others, such as Tymnet, used proprietary
protocols. In 1979, CompuServe became the first service to offer electronic mail
capabilities and technical support to personal computer users. The company broke
new ground again in 1980 as the first to offer real-time chat with its CB
Simulator. There were also the America Online (AOL) and Prodigy dial in networks
and many bulletin board system (BBS) networks such as FidoNet. FidoNet in
particular was popular amongst hobbyist computer users, many of them hackers and
amateur radio operators.
UUCP
Main articles: UUCP and Usenet
In 1979, two students at Duke University, Tom Truscott and Jim Ellis, came up
with the idea of using simple Bourne shell scripts to transfer news and messages
on a serial line with nearby University of North Carolina at Chapel Hill.
Following public release of the software, the mesh of UUCP hosts forwarding on
the Usenet news rapidly expanded. UUCPnet, as it would later be named, also
created gateways and links between FidoNet and dial-up BBS hosts. UUCP networks
spread quickly due to the lower costs involved, and ability to use existing
leased lines, X.25 links or even ARPANET connections. By 1981 the number of UUCP
hosts had grown to 550, nearly doubling to 940 in 1984.
Merging the networks and creating the Internet
TCP/IP
Internet protocol suite
Map of the TCP/IP test network in January 1982
Map of the TCP/IP test network in January 1982
With so many different network methods, something was needed to unify them.
Robert E. Kahn of DARPA and ARPANET recruited Vint Cerf of Stanford University
to work with him on the problem. By 1973, they had soon worked out a fundamental
reformulation, where the differences between network protocols were hidden by
using a common internetwork protocol, and instead of the network being
responsible for reliability, as in the ARPANET, the hosts became responsible.
Cerf credits Hubert Zimmerman, Gerard LeLann and Louis Pouzin (designer of the
CYCLADES network) with important work on this design.
At this time, the earliest known use of the term Internet was by Vinton Cerf,
who wrote:
“ Specification of Internet Transmission Control Program. ”
"Request for Comments No. 675" (Network Working Group, electronic text (1974)
With the role of the network reduced to the bare minimum, it became possible to
join almost any networks together, no matter what their characteristics were,
thereby solving Kahn's initial problem. DARPA agreed to fund development of
prototype software, and after several years of work, the first somewhat crude
demonstration of a gateway between the Packet Radio network in the SF Bay area
and the ARPANET was conducted. On November 22, 1977 a three network
demonstration was conducted including the ARPANET, the Packet Radio Network and
the Atlantic Packet Satellite network—all sponsored by DARPA. Stemming from the
first specifications of TCP in 1974, TCP/IP emerged in mid-late 1978 in nearly
final form. By 1981, the associated standards were published as RFCs 791, 792
and 793 and adopted for use. DARPA sponsored or encouraged the development of
TCP/IP implementations for many operating systems and then scheduled a migration
of all hosts on all of its packet networks to TCP/IP. On 1 January 1983, TCP/IP
protocols became the only approved protocol on the ARPANET, replacing the
earlier NCP protocol.
ARPANET to Several Federal Wide Area Networks: MILNET, NSI, and NSFNet
Main articles: ARPANET and NSFNet
After the ARPANET had been up and running for several years, ARPA looked for
another agency to hand off the network to; ARPA's primary mission was funding
cutting edge research and development, not running a communications utility.
Eventually, in July 1975, the network had been turned over to the Defense
Communications Agency, also part of the Department of Defense. In 1983, the U.S.
military portion of the ARPANET was broken off as a separate network, the MILNET.
MILNET subsequently became the unclassified but military-only NIPRNET, in
parallel with the SECRET-level SIPRNET and JWICS for TOP SECRET and above.
NIPRNET does have controlled security gateways to the public Internet.
The networks based around the ARPANET were government funded and therefore
restricted to noncommercial uses such as research; unrelated commercial use was
strictly forbidden. This initially restricted connections to military sites and
universities. During the 1980s, the connections expanded to more educational
institutions, and even to a growing number of companies such as Digital
Equipment Corporation and Hewlett-Packard, which were participating in research
projects or providing services to those who were.
Several other branches of the U.S. government, the National Aeronautics and
Space Agency (NASA), the National Science Foundation (NSF), and the Department
of Energy (DOE) became heavily involved in internet research and started
development of a successor to ARPANET. In the mid 1980s all three of these
branches developed the first Wide Area Networks based on TCP/IP. NASA developed
the NASA Science Network, NSF developed CSNET and DOE evolved the Energy
Sciences Network or ESNet.
More explicitly, NASA developed a TCP/IP based Wide Area Network, NASA Science
Network (NSN), in the mid 1980s connecting space scientists to data and
information stored anywhere in the world. In 1989, the DECnet-based Space
Physics Analysis Network (SPAN) and the TCP/IP-based NASA Science Network (NSN)
were brought together at NASA Ames Research Center creating the first
multiprotocol wide area network called the NASA Science Internet, or NSI. NSI
was established to provide a total integrated communications infrastructure to
the NASA scientific community for the advancement of earth, space and life
sciences. As a high-speed, multiprotocol, international network, NSI provided
connectivity to over 20,000 scientists across all seven continents.
In 1984 NSF developed CSNET exclusively based on TCP/IP. CSNET connected with
ARPANET using TCP/IP, and ran TCP/IP over X.25, but it also supported
departments without sophisticated network connections, using automated dial-up
mail exchange. This grew into the NSFNet backbone, established in 1986, and
intended to connect and provide access to a number of supercomputing centers
established by the NSF.
The transition toward an Internet
The term "Internet" was adopted in the first RFC published on the TCP protocol (RFC
675 : Internet Transmission Control Program, December 1974). It was around the
time when ARPANET was interlinked with NSFNet, that the term Internet came into
more general use, with "an internet" meaning any network using TCP/IP. "The
Internet" came to mean a global and large network using TCP/IP. Previously
"internet" and "internetwork" had been used interchangeably, and "internet
protocol" had been used to refer to other networking systems such as Xerox
Network Services.
As interest in wide spread networking grew and new applications for it arrived,
the Internet's technologies spread throughout the rest of the world. TCP/IP's
network-agnostic approach meant that it was easy to use any existing network
infrastructure, such as the IPSS X.25 network, to carry Internet traffic. In
1984, University College London replaced its transatlantic satellite links with
TCP/IP over IPSS.
Many sites unable to link directly to the Internet started to create simple
gateways to allow transfer of e-mail, at that time the most important
application. Sites which only had intermittent connections used UUCP or FidoNet
and relied on the gateways between these networks and the Internet. Some gateway
services went beyond simple e-mail peering, such as allowing access to FTP sites
via UUCP or e-mail.
TCP/IP becomes worldwide
The first ARPANET connection outside the US was established to NORSAR in Norway
in 1973, just ahead of the connection to Great Britain. These links were all
converted to TCP/IP in 1982, at the same time as the rest of the Arpanet.
CERN, the European internet, the link to the Pacific and beyond
Between 1984 and 1988 CERN began installation and operation of TCP/IP to
interconnect its major internal computer systems, workstations, PC's and an
accelerator control system. CERN continued to operate a limited self-developed
system CERNET internally and several incompatible (typically proprietary)
network protocols externally. There was considerable resistance in Europe
towards more widespread use of TCP/IP and the CERN TCP/IP intranets remained
isolated from the rest of the Internet until 1989.
In 1988 Daniel Karrenberg, from CWI in Amsterdam, visited Ben Segal, CERN's
TCP/IP Coordinator, looking for advice about the transition of the European side
of the UUCP Usenet network (much of which ran over X.25 links) over to TCP/IP.
In 1987, Ben Segal had met with Len Bosack from the then still small company
Cisco about purchasing some TCP/IP routers for CERN, and was able to give
Karrenberg advice and forward him on to Cisco for the appropriate hardware. This
expanded the European portion of the Internet across the existing UUCP networks,
and in 1989 CERN opened its first external TCP/IP connections. This coincided
with the creation of Réseaux IP Européens (RIPE), initially a group of IP
network administrators who met regularly to carry out co-ordination work
together. Later, in 1992, RIPE was formally registered as a cooperative in
Amsterdam.
At the same time as the rise of internetworking in Europe, adhoc networking to
ARPA and in-between Australian universities formed, based on various
technologies such as X.25 and UUCPNet. These were limited in their connection to
the global networks, due to the cost of making individual international UUCP
dial-up or X.25 connections. In 1989, Australian universities joined the push
towards using IP protocols to unify their networking infrastructures. AARNet was
formed in 1989 by the Australian Vice-Chancellors' Committee and provided a
dedicated IP based network for Australia.
The Internet began to penetrate Asia in the late 1980s. Japan, which had built
the UUCP-based network JUNET in 1984, connected to NSFNet in 1989. It hosted the
annual meeting of the Internet Society, INET'92, in Kobe. Singapore developed
TECHNET in 1990, and Thailand gained a global Internet connection between
Chulalongkorn University and UUNET in 1992.
A digital divide
Digital divide
While developed countries with technological infrastructures were joining the
Internet, developing countries began to experience a digital divide separating
them from the Internet. On an essentially continental basis, they are building
organizations for Internet resource administration and sharing operational
experience, as more and more transmission facilities go into place.
Africa
At the beginning of the 1990s, African countries relied upon X.25 IPSS and 2400
baud modem UUCP links for international and internetwork computer
communications. In 1996 a USAID funded project, the Leland initiative, started
work on developing full Internet connectivity for the continent. Guinea,
Mozambique, Madagascar and Rwanda gained satellite earth stations in 1997,
followed by C?te d'Ivoire and Benin in 1998.
Africa is building an Internet infrastructure. AfriNIC, headquartered in
Mauritius, manages IP address allocation for the continent. As do the other
Internet regions, there is an operational forum, the Internet Community of
Operational Networking Specialists.
There are a wide range of programs both to provide high-performance transmission
plant, and the western and southern coasts have undersea optical cable.
High-speed cables join North Africa and the Horn of Africa to intercontinental
cable systems. Undersea cable development is slower for East Africa; the
original joint effort between New Partnership for Africa's Development (NEPAD)
and the East Africa Submarine System (Eassy) has broken off and may become two
efforts.
Asia and Oceania
The Asia Pacific Network Information Centre (APNIC), headquartered in Australia,
manages IP address allocation for the continent. APNIC sponsors an operational
forum, the Asia-Pacific Regional Internet Conference on Operational Technologies
(APRICOT).
In 1991, the People's Republic of China saw its first TCP/IP college network,
Tsinghua University's TUNET. The PRC went on to make its first global Internet
connection in 1995, between the Beijing Electro-Spectrometer Collaboration and
Stanford University's Linear Accelerator Center. However, China went on to
implement its own digital divide by implementing a country-wide content filter.
Latin America
As with the other regions, the Latin American and Caribbean Internet Addresses
Registry (LACNIC) manages the IP address space and other resources for its area.
LACNIC, headquartered in Uruguay, operates DNS root, reverse DNS, and other key
services.
Opening the network to commerce
The interest in commercial use of the Internet became a hotly debated topic.
Although commercial use was forbidden, the exact definition of commercial use
could be unclear and subjective. UUCPNet and the X.25 IPSS had no such
restrictions, which would eventually see the official barring of UUCPNet use of
ARPANET and NSFNet connections. Some UUCP links still remained connecting to
these networks however, as administrators cast a blind eye to their operation.
During the late 1980s, the first Internet service provider (ISP) companies were
formed. Companies like PSINet, UUNET, Netcom, and Portal Software were formed to
provide service to the regional research networks and provide alternate network
access, UUCP-based email and Usenet News to the public. The first dial-up in the
West Coast, was Best Internet - now Verio Communications, opened in 1986. The
first dialup ISP in the East was world.std.com, opened in 1989.
This caused controversy amongst university users, who were outraged at the idea
of noneducational use of their networks. Eventually, it was the commercial
Internet service providers who brought prices low enough that junior colleges
and other schools could afford to participate in the new arenas of education and
research.
By 1990, ARPANET had been overtaken and replaced by newer networking
technologies and the project came to a close. In 1994, the NSFNet, now renamed
ANSNET (Advanced Networks and Services) and allowing non-profit corporations
access, lost its standing as the backbone of the Internet. Both government
institutions and competing commercial providers created their own backbones and
interconnections. Regional network access points (NAPs) became the primary
interconnections between the many networks and the final commercial restrictions
ended.
The IETF and a standard for standards
IETF
The Internet has developed a significant subculture dedicated to the idea that
the Internet is not owned or controlled by any one person, company, group, or
organization. Nevertheless, some standardization and control is necessary for
the system to function.
The liberal Request for Comments (RFC) publication procedure engendered
confusion about the Internet standardization process, and led to more
formalization of official accepted standards. The IETF started in January of
1985 as a quarterly meeting of U.S. government funded researchers.
Representatives from non-government vendors were invited starting with the
fourth IETF meeting in October of that year.
Acceptance of an RFC by the RFC Editor for publication does not automatically
make the RFC into a standard. It may be recognized as such by the IETF only
after experimentation, use, and acceptance have proved it to be worthy of that
designation. Official standards are numbered with a prefix "STD" and a number,
similar to the RFC naming style. However, even after becoming a standard, most
are still commonly referred to by their RFC number.
In 1992, the Internet Society, a professional membership society, was formed and
the IETF was transferred to operation under it as an independent international
standards body.
NIC, InterNIC, IANA and ICANN
Main articles: InterNIC, Internet Assigned Numbers Authority, and ICANN
The first central authority to coordinate the operation of the network was the
Network Information Centre (NIC) at Stanford Research Institute (SRI) in Menlo
Park, California. In 1972, management of these issues was given to the newly
created Internet Assigned Numbers Authority (IANA). In addition to his role as
the RFC Editor, Jon Postel worked as the manager of IANA until his death in
1998.
As the early ARPANET grew, hosts were referred to by names, and a HOSTS.TXT file
would be distributed from SRI International to each host on the network. As the
network grew, this became cumbersome. A technical solution came in the form of
the Domain Name System, created by Paul Mockapetris. The Defense Data
Network—Network Information Center (DDN-NIC) at SRI handled all registration
services, including the top-level domains (TLDs) of .mil, .gov, .edu, .org,
.net, .com and .us, root nameserver administration and Internet number
assignments under a United States Department of Defense contract. In 1991, the
Defense Information Systems Agency (DISA) awarded the administration and
maintenance of DDN-NIC (managed by SRI up until this point) to Government
Systems, Inc., who subcontracted it to the small private-sector Network
Solutions, Inc.
Since at this point in history most of the growth on the Internet was coming
from non-military sources, it was decided that the Department of Defense would
no longer fund registration services outside of the .mil TLD. In 1993 the U.S.
National Science Foundation, after a competitive bidding process in 1992,
created the InterNIC to manage the allocations of addresses and management of
the address databases, and awarded the contract to three organizations.
Registration Services would be provided by Network Solutions; Directory and
Database Services would be provided by AT&T; and Information Services would be
provided by General Atomics.
In 1998 both IANA and InterNIC were reorganized under the control of ICANN, a
California non-profit corporation contracted by the US Department of Commerce to
manage a number of Internet-related tasks. The role of operating the DNS system
was privatized and opened up to competition, while the central management of
name allocations would be awarded on a contract tender basis.
Use and culture
Email and Usenet—The growth of the text forum
Main articles: e-mail and Usenet
E-mail is often called the killer application of the Internet. However, it
actually predates the Internet and was a crucial tool in creating it. E-mail
started in 1965 as a way for multiple users of a time-sharing mainframe computer
to communicate. Although the history is unclear, among the first systems to have
such a facility were SDC's Q32 and MIT's CTSS.
The ARPANET computer network made a large contribution to the evolution of
e-mail. There is one report indicating experimental inter-system e-mail
transfers on it shortly after ARPANET's creation. In 1971 Ray Tomlinson created
what was to become the standard Internet e-mail address format, using the @ sign
to separate user names from host names.
A number of protocols were developed to deliver e-mail among groups of
time-sharing computers over alternative transmission systems, such as UUCP and
IBM's VNET e-mail system. E-mail could be passed this way between a number of
networks, including ARPANET, BITNET and NSFNet, as well as to hosts connected
directly to other sites via UUCP.
In addition, UUCP allowed the publication of text files that could be read by
many others. The News software developed by Steve Daniel and Tom Truscott in
1979 was used to distribute news and bulletin board-like messages. This quickly
grew into discussion groups, known as newsgroups, on a wide range of topics. On
ARPANET and NSFNet similar discussion groups would form via mailing lists,
discussing both technical issues and more culturally focused topics (such as
science fiction, discussed on the sflovers mailing list).
A world library—From gopher to the WWW
Main articles: History of the World Wide Web and World Wide Web
As the Internet grew through the 1980s and early 1990s, many people realized the
increasing need to be able to find and organize files and information. Projects
such as Gopher, WAIS, and the FTP Archive list attempted to create ways to
organize distributed data. Unfortunately, these projects fell short in being
able to accommodate all the existing data types and in being able to grow
without bottlenecks.
One of the most promising user interface paradigms during this period was
hypertext. The technology had been inspired by Vannevar Bush's "Memex" and
developed through Ted Nelson's research on Project Xanadu and Douglas
Engelbart's research on NLS. Many small self-contained hypertext systems had
been created before, such as Apple Computer's HyperCard. Gopher became the first
commonly-used hypertext interface to the Internet. While Gopher menu items were
examples of hypertext, they were not commonly perceived in that way.
In 1991, Tim Berners-Lee was the first to develop a network-based implementation
of the hypertext concept. This was after Berners-Lee had repeatedly proposed his
idea to the hypertext and Internet communities at various conferences to no
avail—no one would implement it for him. Working at CERN, Berners-Lee wanted a
way to share information about their research. By releasing his implementation
to public use, he ensured the technology would become widespread. . One early
popular web browser, modeled after HyperCard, was ViolaWWW.
Scholars generally agree, however, that the turning point for the World Wide Web
began with the introduction of the Mosaic web browser in 1993, a graphical
browser developed by a team at the National Center for Supercomputing
Applications at the University of Illinois at Urbana-Champaign (NCSA-UIUC), led
by Marc Andreessen. Funding for Mosaic came from the High-Performance Computing
and Communications Initiative, a funding program initiated by then-Senator Al
Gore's High Performance Computing and Communication Act of 1991 also known as
the Gore Bill . Indeed, Mosaic's graphical interface soon became more popular
than Gopher, which at the time was primarily text-based, and the WWW became the
preferred interface for accessing the Internet. (Gore's reference to his role in
"creating the Internet", however, was ridiculed in his Presidential election
campaign: see full article Al Gore contributions to the internet and
technology).
Mosaic was eventually superseded in 1994 by Andreessen's Netscape Navigator,
which replaced Mosaic as the world's most popular browser. Competition from
Internet Explorer and a variety of other browsers has almost completely
displaced it. Another important event held on January 11, 1994, was The Highway
Summit at UCLA's Royce Hall. This was the "first public conference bringing
together all of the major industry, government and academic leaders in the field
[and] also began the national dialogue about the Information Highway and its
implications."
24 Hours in Cyberspace, the "the largest one-day online event" (February 8,
1996) up to that date, took place on the then-active website, cyber24.com. It
was headed by photographer Rick Smolan. A photographic exhibition was unveiled
at the Smithsonian Institution's National Museum of American History on 23
January 1997, featuring 70 photos from the project.
Finding what you need—The search engine
Search engine
Even before the World Wide Web, there were search engines that attempted to
organize the Internet. The first of these was the Archie search engine from
McGill University in 1990, followed in 1991 by WAIS and Gopher. All three of
those systems predated the invention of the World Wide Web but all continued to
index the Web and the rest of the Internet for several years after the Web
appeared. There are still Gopher servers as of 2006, although there are a great
many more web servers.
As the Web grew, search engines and Web directories were created to track pages
on the Web and allow people to find things. The first full-text Web search
engine was WebCrawler in 1994. Before WebCrawler, only Web page titles were
searched. Another early search engine, Lycos, was created in 1993 as a
university project, and was the first to achieve commercial success. During the
late 1990s, both Web directories and Web search engines were popular—Yahoo!
(founded 1995) and Altavista (founded 1995) were the respective industry
leaders.
By August 2001, the directory model had begun to give way to search engines,
tracking the rise of Google (founded 1998), which had developed new approaches
to relevancy ranking. Directory features, while still commonly available, became
after-thoughts to search engines.
Database size, which had been a significant marketing feature through the early
2000s, was similarly displaced by emphasis on relevancy ranking, the methods by
which search engines attempt to sort the best results first. Relevancy ranking
first became a major issue circa 1996, when it became apparent that it was
impractical to review full lists of results. Consequently, algorithms for
relevancy ranking have continuously improved. Google's PageRank method for
ordering the results has received the most press, but all major search engines
continually refine their ranking methodologies with a view toward improving the
ordering of results. As of 2006, search engine rankings are more important than
ever, so much so that an industry has developed ("search engine optimizers", or
"SEO") to help web-developers improve their search ranking, and an entire body
of case law has developed around matters that affect search engine rankings,
such as use of trademarks in metatags. The sale of search rankings by some
search engines has also created controversy among librarians and consumer
advocates.
The dot-com bubble
Dot-com bubble
The suddenly low price of reaching millions worldwide, and the possibility of
selling to or hearing from those people at the same moment when they were
reached, promised to overturn established business dogma in advertising,
mail-order sales, customer relationship management, and many more areas. The web
was a new killer app—it could bring together unrelated buyers and sellers in
seamless and low-cost ways. Visionaries around the world developed new business
models, and ran to their nearest venture capitalist. Of course a proportion of
the new entrepreneurs were truly talented at business administration, sales, and
growth; but the majority were just people with ideas, and didn't manage the
capital influx prudently. Additionally, many dot-com business plans were
predicated on the assumption that by using the Internet, they would bypass the
distribution channels of existing businesses and therefore not have to compete
with them; when the established businesses with strong existing brands developed
their own Internet presence, these hopes were shattered, and the newcomers were
left attempting to break into markets dominated by larger, more established
businesses. Many did not have the ability to do so.
The dot-com bubble burst on March 10, 2000, when the technology heavy NASDAQ
Composite index peaked at 5048.62 (intra-day peak 5132.52), more than double its
value just a year before. By 2001, the bubble's deflation was running full
speed. A majority of the dot-coms had ceased trading, after having burnt through
their venture capital, often without ever making a gross profit.
Worldwide Online Population Forecast
In its "Worldwide Online Population Forecast, 2006 to 2011," JupiterResearch
anticipates that a 38 percent increase in the number of people with online
access will mean that, by 2011, 22 percent of the Earth's population will surf
the Internet regularly.
JupiterResearch says the worldwide online population will increase at a compound
annual growth rate of 6.6 percent during the next five years, far outpacing the
1.1 percent compound annual growth rate for the planet's population as a whole.
The report says 1.1 billion people currently enjoy regular access to the Web.
North America will remain on top in terms of the number of people with online
access. According to JupiterResearch, online penetration rates on the continent
will increase from the current 70 percent of the overall North American
population to 76 percent by 2011. However, Internet adoption has "matured," and
its adoption pace has slowed, in more developed countries including the United
States, Canada, Japan and much of Western Europe, notes the report.
As the online population of the United States and Canada grows by about only 3
percent, explosive adoption rates in China and India will take place, says
JupiterResearch. The report says China should reach an online penetration rate
of 17 percent by 2011 and India should hit 7 percent during the same time frame.
This growth is directly related to infrastructure development and increased
consumer purchasing power, notes JupiterResearch.
By 2011, Asians will make up about 42 percent of the world's population with
regular Internet access, 5 percent more than today, says the study.
Penetration levels similar to North America's are found in Scandinavia and
bigger Western European nations such as the United Kingdom and Germany, but
JupiterResearch says that a number of Central European countries "are relative
Internet laggards."
Brazil "with its soaring economy," is predicted by JupiterResearch to experience
a 9 percent compound annual growth rate, the fastest in Latin America, but China
and India are likely to do the most to boost the world's online penetration in
the near future.
For the study, JupiterResearch defined "online users" as people who regularly
access the Internet by "dedicated Internet access" devices. Those devices do not
include cell phones.

RuneScape has often been one of
the top massive online role playing games. It is a unique game. But, with a
unique game, comes unique players. Players get bored, and then try to develop
cheats....autos or bots that will help them achieve success in their beloved
games of Runescape 2.
RuneScape is a virtual world which
is divided into two part: Members Areas and Non-Members areas. People who pay to
play (p2p), receive access to the special areas. They also have access to the
free areas. The members' places are much larger, offer "better" items for the
gameplay of rs2, and much, much more. The character that you create when you
first start playing runescape, moves around the game on foot; either by running,
or walking. Players are challenged to their utmost skills by fighting new
monsters, completing difficult quests, and manipulating marketing. As Runescape
2 is an RPG (Role playing game), there is no set path a person must take to play
rs. They can choose what to do, and when, whether it be training their
money-making skills, or fighting another player. Players usually interact with
each other by chatting through public chat, or private chat.Internet Junction For Gamers, Runescape Market and More IJFG.COM IJFG.com
was a runescape 2 based site. They have now, however, taken another look....
Of
course the king of all game cheating websites is
trick the trik (otherwise known as RPG Cheats Site), where you can find
cheat forums, mmorpg topsite, arcade games and any mmo game related topics.
The master of massive multiplayer
online role-playing games (MMORPG) cheats can be found at Trik.com
Trik.com; this site is one of the best today. The forum section,
Trik.com forum, originally came from IJFG.com (Internet Junction For
Gamers) , which was one of the best websites that discussed various gamers'
issues. The full name was Internet Junction For Gamers, Runescape Market and
More. This site had Jokes, Pranks, RuneScape and other cool games. RuneScape is
set in a medieval fantasy world, similar to "Guild Wars" or "EverQuest," where
players control character representations of themselves. As with most MMORPG,
there is no overall objective or end to the game. Players explore, form
alliances, perform optional tasks, and complete quests for rewards and to build
characters' skills.
Trik.com continues IJFG.com's
success, but Trik.com has more to offer. Trik Topsite can be found at
Trik Topsite; the TopSite is a great addition if you want to find the best
MMO RPG site(s) or raise your site in the rankings. Trik.com also has a
viciously competitive Arcade. If you want to be the #1 Arcade on Trik, then come
prove yourself at Trik.com arcade:
Trik arcade. Trik.com – Trik.com/topsite – Trik.com/forum/arcade.php
With the rising popularity of
commercial MMORPG games came the desire from ardent players of these games to
run their own servers beside the ones run by the game's creator. Since the
original server software is not usually available, the behavior of the server
has to be re-engineered. This can be done by analyzing the data stream with the
original server, or by disassembling and analyzing the client which is
available.
Ultima Online was one of the first
large MMORPGs. Due to its openness in implementation, server emulators arose
very quickly, even during the beta stage of development. The destination to
which the client connects was changeable by simply editing a text file. In beta
stage the client-server data stream was not encrypted yet. The term server
emulator became known through Ultima Online server reimplementation such as UOX,
which was the pioneer. Many forks and reimplementations followed UOX, because
its source code was released under the GNU General Public License relatively
early. RunUO is today the most widely used UO-server emulator. After RuneScape
implemented anti-cheating measures, many gamers left and started their own
private servers. The best place to discuss the private server is at
Trik- The Master of Private Server.
Another useful site is
Rune Web ruwb.com . This site is about more serious RuneScape gold trading,
account exchange, gold for real life cash and many services. It includes tips on
how to avoid getting lured/scammed while using the marketplace. For programming,
visual basics, java, C/C++, scar and all other languages such as PHP, HTML, ASP,
Delphi. There are also sections for graphics talents, plus many cool videos and
fun stuff.
A defining moment in internet
gaming history was when a group of gamers called (hygo 7) decided to start an
ultimate game forum, which they named
hygo.com. It has the best financial backing, the friendliest game community,
and the highest quality of information. Currently Hygo.com has entered a new
phase...Hygo.com is offering the best private server game. With thousands of
members, Hygo.com is your next place to visit, as they have an amazing game with
a community and economy.
Hygo.com - The Online Adventure Game. is definitely one of the top sites you want to join right
now!
Contact Information
Call our office today to set up an appointment. Learn more about how we can
help you, and learn more about the other services that we can offer you. All
messages we receive will be answered as soon as possible. We look forward to
hearing from you.
- Electronic mail
- General Information:

| |
|